For the ISO project, a game designed during my undergraduate studies, the goal was to spark conversations about gender and sexuality among young people in a fun and engaging way. We crafted every detail of the game, from the physical components to the gameplay dynamics, ensuring it was not only educational but also interactive and enjoyable.
Inspired by the bold, vibrant style of the Memphis movement, we brought playful geometric patterns and bright colors into the design to make the game visually exciting. The design aimed to grab attention and set the tone for the conversations the game wanted to ignite. We carefully tested the game’s mechanics to make sure it was both fun and impactful, creating a space where important discussions could unfold naturally.
For the ISO project, a game designed during my undergraduate studies, the goal was to spark conversations about gender and sexuality among young people in a fun and engaging way. We crafted every detail of the game, from the physical components to the gameplay dynamics, ensuring it was not only educational but also interactive and enjoyable.
Inspired by the bold, vibrant style of the Memphis movement, we brought playful geometric patterns and bright colors into the design to make the game visually exciting. The design aimed to grab attention and set the tone for the conversations the game wanted to ignite. We carefully tested the game’s mechanics to make sure it was both fun and impactful, creating a space where important discussions could unfold naturally.
Client:
Instituto Kaplan
Credit:
Beatriz Lemos & Débora Barreta
Role:
Brand Identity & Gamification & Communication






Bringing bold,
people-focused
design to life
Available for work
:)
Bringing bold,
people-focused
design to life
Available for work
:)
Bringing bold,
people-focused
design to life
Available for work
:)
Back To Top